MAYA 2016
House
-Create polygon
-Extrude > Scale
- Mesh Tool > Insert Edge Loop.
-Press 3 for smooth result.
- Create polygon pipe
-Lower the thickness of the pipe
-Delete the half of polygon
-Extrude
- Mesh Tool > Insert Edge Loop.
-Face(right click) > Extrude
-Delete faces
-Edit Mesh > Merge vertex
-Object mode (right click)
-Mesh > Fill Hole
- Mesh Tool > Insert Edge Loop.
-Press 3 (smooth)
- Create square polygon
- Mesh Tool > Insert Edge Loop
-Scale
-Press 3 (smooth)
-Duplicate (Ctrl+D)
- Create polygon torus
-Delete the half of polygon
- Smooth it (press 3)
-Create new plane
-Extrude and scale
-Grouping door frame and door plane
-As u can see the pivot doesn't at center of the group object
-Go to modify > center pivot
-Duplicate the door (Ctrl+D)
-Scale it like a window
-Create square and scale it as a middle window bar
-Duplicate as shown
-Scale it under the window
- Mesh Tool > Insert Edge Loop
-Mesh Tools > Slide Edge
- Middle click and slide
-Duplicate (Ctrl+D) window
-Rotate 90
-Duplicate again
-Put it on the other side
-Duplicate the base of the house
-Delete some edge
-Select faces
-Edit Mesh > Duplicate Faces
-Edit > Delete by type > History
-Delete that we don't need
-Place it on the house
-Scale and extrude
-Add edge loop
-Smooth
-Duplicate house base
-Duplicate mirror
-Create cube
-Add edge loop and smooth it
-Duplicate and scale in different shape
-Create a roof tile
-Duplicate and arrange it in the row
-Create a plane on the top of the roof
-Smooth it
-Windows > Rendering Editors > Hypershade
Squash And Stretch (Squirrel)
Walk Cycle
Happy Walk Cycle
Sad Walk Cycle
Motion Path (Airplane)
- Create > Curve Tools > Bezier Curve Tools
- Constrain > Motion Paths > Attach To Motion Paths
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